![]() Buying and selling resources occurs in Coin, and Coin is the resource you gather via trading. You can also find it in treasures and via loot. This is the trading, bartering, and tributing resource. Your workers then start mining away in the quarry and drop off the resource at the storehouse.ģ. Similar to a Mine Shaft, Stone Quarries would have a slot on which you claim the quarry by building a storehouse upon it. Stone Quarries would look like large open pit mines on the side of a mountain. The enemy workers would retreat to their player's nearest dropsite and idle, else face annihilation from you.Ģ. To claim such a Metal Mine from an enemy, simply destroy the enemy's Storehouse and building your own. Like Starcraft's Vespene Gas mines the workers would emerge from the mine after a certain amount of time and deposit the metal resource at the slotted Storehouse. Then you can task workers to the mine shaft and they'd enter the shaft and gather the metal. ![]() Players would "claim" the mine shaft by building a Storehouse upon this slot. For Metal, I would like to have a " Mine Shaft" object that has a slot next to the mine entrance. You can find them in "Wow's Gameplay Proposal" thread, but I'll detail them a bit here:ġ. There are 4 things I would like to add/change about some of the resources. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |